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RF Cafe began life in 1996 as "RF Tools" in an AOL screen name web space totaling 2 MB. Its primary purpose was to provide me with ready access to commonly needed formulas and reference material while performing my work as an RF system and circuit design engineer. The Internet was still largely an unknown entity at the time and not much was available in the form of WYSIWYG ...
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August 1956 Popular ElectronicsTable of Contents
People old and young enjoy waxing nostalgic about and learning some of the history of early electronics. Popular Electronics was published from October 1954 through April 1985. All copyrights are hereby acknowledged. See all articles from Popular Electronics.
The radar system I worked on in the USAF used two early memory types described in this 1956 article. In fact, the radar was designed during that era, so it is no surprise. Our IFF (Identification Friend or Foe) secondary radar had a whopping 1 kilobyte of magnetic core memory in its processor circuitry. It consisted of 1024 tiny toroids mounted in a square matrix with four hair-width enamel coated wires running through them as x and y magnetization current lines, sense, and inhibit functions. If my memory serves me (pun intended) after three decades away from it, the TTL circuitry (no microprocessor) stored range values to calculate speed and direction from sample to sample. The other memory type was a mercury acoustic delay line contraption having a piezoelectric transducer at one end to launch an electrical pulse along its length and another transducer at the other end to convert back to an electrical pulse. It was used to cancel out stationary targets (clutter) as part of the MTI (moving target indication) circuitry in our precision approach radar (PAR).
The Electronic Mind - How it Remembers
By H. H. Fantel
Man's machines are doing the work of his muscles ... now, electronics explores ways to take the load off his mind
When I was about five years old, I always carried a piece of string in my pocket. I used to tie knots in it to remind myself of things I shouldn't forget. Without knowing it at the time, I had, in effect, developed a "machine mind." To be sure, it wasn't capable of very fine mental distinctions. But it could tell the difference between yes and no. A knot meant "yes" (= there is something I ought to do). No knot meant "no" (= relax and do nothing).
Today's digital computers use essentially the same system. Instead of a string, there is a wire. Instead of a knot, there is a voltage pulse. Otherwise, it's the same. The pulse means: go ahead and do something. No pulse means: rest.
In the language of computer engineers, each "pulse" or each "no-pulse" is called a "bit," because each represents one specific bit of information. Together, and arranged in logical sequence, billions of bits make up the complex patterns which direct the computers toward the solution of a problem. Yet everything the machine needs to know is broken down into simple yes-or-no propositions. "Pulse" or "no-pulse" is all that any part of the machine ever needs to distinguish, all it ever needs to remember. The computer's memory is therefore a device for storing electrical pulses in predetermined patterns.
External and Internal Memory. Most electronic computers have two basic types of memory - external and internal. As the names imply, the external memory is a sort of auxiliary, tacked onto the central computer mechanism. The internal memory is located right within the works of the computer.
The external memory acts as a go-between for the machine and its human masters. It remembers the instructions given to the computer' by human mathematicians. By setting up the external memory, scientists can "program" the computer to do a given job. This memory also acts as a sort of "time transformer" to match the slow speed of human beings to the high speed of the machine. Scientists might take days to punch a set of instructions into the external memory. Later, the memory can reel out this row of instructions fast enough to keep up with a computer when it zooms through the whole problem.
Physically, the external memory takes the form of punched cards, magnetic tape, or punched paper tape.
Punched cards and paper tape have long been in use with conventional office equipment as data storage media - punched-card tabulating equipment, for example, has become commonplace in American business, and the paper-tape-driven automatic typewriter has relieved many a typist of repetitive labor. The data storage principle in each of these cases is extremely simple: information is recorded on the card or tape in the form of punched holes. A hole means an electric pulse; no hole, no pulse. Because of the wide use of these storage devices, some computers have been equipped with punched-card and punched-tape readers, and a number of machines have been developed to convert these media automatically to magnetic tape.
In magnetic tape storage, the most commonly used form of external storage for the electronic computer, characters are represented by combinations of tiny magnetized and unmagnetized spots, each representing a "bit" of information. When data recorded on the tape is fed into the computer, the magnetic tape reader translates the combination of magnetized and non-magnetized spots to a series of electronic pulse/no pulse combinations which, in computer language, have a definite meaning.
The great advantage of magnetic tape over other external memory devices is its tremendous capacity. One reel of magnetic tape, eight inches in diameter and one-half inch wide, can store approximately 2,880,000 characters, with up to 200 characters recorded per linear inch. The tape will preserve data permanently and will not corrode. It can be "erased" and used again for new data.
The machine uses its internal memory in the same way that human beings use scratch pads in solving a math problem. It is a place to put down intermediate results and the auxiliary numbers in the course of a calculation. Since such figures - in the form of electronic pulses - must be quickly jotted down, stashed away, or shifted from one place to another, some very tricky mechanisms were developed to do all this juggling of "bits." Mainly, they are storage devices permitting information bits to be quickly put in, quickly taken out, and accurately placed in a meaningful over-all pattern.
Electrostatic Storage. These storage devices are cathode-ray tubes resembling picture tubes in television sets. The screen of such a tube acts like a checkerboard of small capacitors. Whenever the "writing beam" of the tube hits one of the "squares" on this checkerboard, its capacitor effect stores up an electric charge imparted to it by the beam. The guided beam places a pattern of charged and uncharged areas on the checkerboard screen. Each area is a "bit," and the arrangement of the bits on the board spells out a numerical meaning. This pattern of electrostatic charges can be "read" by another beam scanning the area.
Information stored in such a way can be reached very quickly. It only takes between five- and ten-millionths of a second to "read out" a digit of information and shift it to wherever it is needed for the next logical operation of the computer. Because the computer must spend much of its operating time searching its memory for data and instructions, the speed of access to specific information largely determines the over-all speed of the system.
The storage capacity of a single tube is limited usually to about 1000 bits. Tubes can, of course; be used in combination to form large-capacity storage units.
One disadvantage of electrostatic storage is that the data are lost from the tube's surface unless they are constantly regenerated by the writing beam. In other words, the machine has to keep talking to itself to remember what it is saying. Although this is done entirely by automatic circuitry, the stored data are lost in the event of a power failure.
A certain unreliability stems from the fact that beam guidance is highly critical. A small temporary voltage change on the deflection plates can direct the beam to the wrong checkerboard area on the face of the tube, resulting in false information. Frequent adjustment by engineering personnel is essential for operating reliability.
Electro-Acoustic Delay Line. One of the first memory systems to gain wide commercial acceptance for electronic computers was the electro-acoustic delay line. In simplest terms, a delay line memory stores electronic data by constantly recirculating the information pulse pattern in the form of sound through a delay element, usually a tank of mercury. At the precise moment when the information must be inserted into the calculation, it is picked up by a "listening" device at the far end of the tank and transferred to where it is needed. The memory tank can then stop mumbling to itself.
The process may be likened to the short-range human device of repeating a phone number to oneself from the time it is located in the phone book until it has been dialed.
A mercury delay line memory channel consists simply of a mercury tank capped at each end by a transducing crystal, and a closed recirculation circuit. As pulses are delivered to the memory from the computer's control circuits, the crystal at one end acts as a sort of loudspeaker and sends a series of pulse/no-pulse tones through the mercury. These pulses thus travel through the mercury at the speed of sound, much lower than the speed of electronic pulses through wire. This provides the delay needed to hold information for controlled lengths of time.
As the pulses reach the end of the mercury column, they strike the second transducing crystal - which acts as a microphone - and produce small electrical voltages that can be amplified and fed back to the input. In this way, the bits continually go in circles until they are replaced by other data from the control circuits. Then the whole cycle starts anew.
Each tank has automatic counting devices, which count the number of times a message is repeated. This provides accurate timing within a few thousandths of a second for picking up the message when it is needed.
Magnetic Drum Storage. The magnetic drum is an aluminum cylinder or "drum" coated with a magnetic material and equipped with a row of read-write heads. As the drum spins at high speed, each head monitors a narrow "track" around the circumference.
When data are to be stored, the pulse combinations are flashed to the heads and are recorded in the form of magnetized and unmagnetized areas on the drum's surface. The operation is very much like recording data on a broad, endless loop of tape with many channels.
An important advantage of magnetic drums is their capacity; such drums are made to hold as many as 2,552,000 bits, or about 350,000 characters. Other favorable features are their .low cost and the fact that they retain stored data indefinitely.
Magnetic Core Memory. In recent years, pure physical research has opened up new horizons through the discovery of a new basic material: the ferrites. Their impact on electronics is a whole story in itself. Here we are concerned only with their possibilities as memory devices.
Magnetic polarity can be established in ferrites by a current of sufficient strength. Once established, the magnetic field resists change until an equally strong current is passed in the other direction. Thus, for example, the magnetic field of a ferrite with positive polarity can be reversed by applying a sufficiently strong negative current.
In computers, this physical fact forms the basis of a memory system. The ferrites are shaped into doughnut-like rings, called toroidal cores, which are wired together in checkerboard "matrices." A pair of wires, one horizontal and one vertical, intersect at each core. To store an electronic "bit," it is only necessary to apply a polarizing voltage to the pair of wires meeting at a certain core. The magnetic field of that particular core will then shift and hold its new polarity, i.e., it will hold one "bit" of pulse-type information. None of the other cores will be affected, since the current in any one wire is not strong enough to reverse the cores' polarity. Only at the intersection point of the two pulsed wires, i.e., at the desired core location, do the two currents summate and thus achieve sufficient strength to evoke magnetic response.
Magnetic core memory is the current favorite among computer engineers. The reasons are easy to see. To "read out" the information stored in the core memory requires no more time than it takes to send a "sensing" pulse along the diagonal lines to pick up the pattern of magnetic shifts. Six characters can be transferred into or out of the memory in about 20-millionths of a second. At this rate of figuring, the answers come up fast.
Here, with the most advanced of memory devices, we are actually closest to my erstwhile piece of string with the knots tied in it. We may quite literally think of the pulsing wires as strings and of the magnetized cores as the knots. The magnetizing pulses "tie" the knots, and the sensing pulses "feel along" the string to locate the knots.
Of course, my string didn't know the meaning of the knots. Only I did. Neither does the machine mind know the meaning of its memories. Only the creative mind of a human being is able to translate pulses, "bits," characters, or even words and numbers into the kind of living sense from which men build their world.
Posted February 26, 2016