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odd 3D IE3D simulation of a patch - help - RF Cafe Forums
Because of the high maintenance needed to monitor and filter spammers from the RF Cafe Forums, I decided that it would be best to just archive the pages to make all the good information posted in the past available for review. It is unfortunate that the scumbags of the world ruin an otherwise useful venue for people wanting to exchanged useful ideas and views. It seems that the more formal social media like Facebook pretty much dominate this kind of venue anymore anyway, so if you would like to post something on RF Cafe's Facebook page, please do.

Below are all of the forum threads, including all the responses to the original posts.


 Post subject: odd 3D IE3D simulation of a patch - help
Posted: Wed Apr 05, 2006 3:50 pm 
 
Captain

Joined: Wed Apr 05, 2006 3:34 pm
Posts: 6
hello all,

I use IE3D to do my patch simulation.
Recently I did a test where I simulated a simple patch antenna (it was at about 1GHz) and looked at the 3D radiation pattern, I saw that the pattern is ending at the XY plane where the field is ZERO, than I changed the first layer so it won't be a metal strip and drew a new ground plane, the simulation result where almost the same. and now for the surprise: I added a thick layer of air under the ground plane (hoping it will help me get a pattern at the negative Z direction) and what I got is a better Gain result! (over 1 dB better) and still no radiation to the -Z direction.

Can anyone help me understand why? why the results were better with a thick air layer under the ground, and more important why or how I can get a radiation resault in the -Z direction.

(for port I used the "probe to patch" option with the ground plane as negative and the patch as the positive).

10x
Sag.



Posted  11/12/2012

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